Based on the experience of a workshop on handicap dedicated to students, the WeLL will propose to participants of “Into my World” to live a similar experience of immersion using accessories and creativity tools, to test the prototypes that have been developed by students and to suggest improvements.
Date and place:
Friday 26th of August from 10h45 to 12h30.
between 12 and 30 people. Anyone is welcome!
Health, handicap, empathic and deep immersion.
“Into my world” is based on an experience of deep immersion in the needs of people suffering from handicap. How to let anyone truly experience real life problems in order to criticize positively a new technology ?
In April 2016, the WeLL co-organized a workshop (details in French and video in English) on handicap dedicated to students (engineers, developers and designers). Thanks to FabLab facilities, students were immerged in real life situations lived by disabled people. They were then asked to develop prototypes using 3D printing, Arduino and Raspberry in order to solve real life problems.
Based on the experience of this workshop, the WeLL will propose to participants of “Into my World” to live a similar experience of immersion using accessories and creativity tools, to test the prototypes that have been developed by students and to suggest improvements. Doing so, we hope to achieve a practical use of Living Lab methodology and allow the participants to experience conditions for empathic immersion.
“Into my world” is a 90 minute-workshop designed for teams of 4 to 7 participants:
- We start this workshop with an empathic immersion in handicap, using personas and real life scenarios. Participants are divided in small groups.
- We go deeper in the immersion, using accessories to figure handicaps like deafness, mobility constraints, … in real life scenarios.
- We present different technological prototypes to the participants (at different maturity levels, coming from our Lab and partners). Participants are invited to test these prototypes based on different real life scenarios and to identify how they could be improved in this context.
- At the end of the workshop, each group is invited to give its feedback about the deep immersion phase and about improvements identified to make the prototype evolve.
Workshop organizers and facilitators :